CONTENT ANALYSIS OF ARTICLES THAT RELATED TO THE USE OF GOOGLE CLASSROOM AND GAMIFICATION IN EDUCATION FROM 2016 TO 2020
Today's learning and teaching process differ from the past, as the student becomes the focus of the educational process. Therefore, teachers need to be able to use technology incorrectly, technology integration into education is helpful, meaningful, and necessary. This study purposes to perform a content analysis to define the general framework of studies related to the use of google classroom and gamification in education. The sample of the research consists of articles published on google classroom and gamification in education between 2016 - 2020, the data obtained were analyzed using descriptive statistical methods, namely percentage and frequency. The findings indicated that the number of studies that discuss the use of google classroom and gamification in education should be increased, and this will lead to shedding light on future studies.
Keywords: Google Classroom, Gamification, Education
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